Brian Lee.
Brian Wonjun Lee · Designer & Engineer · Philadelphia, PA

I build immersive experiences, and the engines under them.

I'm a designer and engineer drawn to the space where the two meet, where graphics, interactive 3D, and product design come together into things that feel as considered as they're built. Currently studying CS + Design at the University of Pennsylvania, continuing into its Computer Graphics & Game Technology master's.

shader

(01)Selected Work

Things I've built.

(02)About

I work across design and engineering — systems, graphics, and the product that ties them together.

I'm a designer and engineer studying CS + Design at Penn — continuing into its Computer Graphics & Game Technology master's — with a deliberately broad base. I've maintained 50+ live Unity mobile games and fixed 100+ QA bugs at a game studio, wrangled million-row datasets in SQL, written a voxel engine from scratch in C++/OpenGL, shaded a cinematic short in Unreal, and led a 15-person team rebuilding a product end-to-end. I move easily between systems engineering, graphics, and the design and UX work that makes them usable, and I care most about doing each with real depth.

  • Graphics & shaders
  • Engine & systems programming
  • Game development
  • Product & UX design
  • Full-stack web
  • Data systems
Brian Lee. DSGN · ENG
Focus
Graphics + Product
Study
BA CS + Design, Penn ’27
MSE CGGT, Penn ’28
Based
Philadelphia, PA