Brian Lee.

Brian Lee.

Engineer & Designer · I design what people see, and engineer what runs underneath

Brian Lee.

Engineer & Designer · I design what people see, and engineer what runs underneath

Brian Lee.

Engineer & Designer · I design what people see, and engineer what runs underneath

field.glslmode Field · ·· qualityv3 · 2026.08

·· fps · ·· mswebglPhiladelphia · ··:··

intro
shader

(01)Selected Work

Things I've built.

(02)About

Half designer, half engineer.

I'm Brian. I got here through games and drawing, and I still like the same thing I liked then: making something on a screen feel alive, whether that's a shader, a small engine, or an interface. I'm at Penn for CS + Design and staying for the Computer Graphics & Game Technology master's.

I spent two years between semesters as an interpreter in the Korean army. Mostly it taught me to stay calm in a room where nobody agrees, and to say things plainly.

Off the computer: volleyball, soccer, and Pokémon TCG (the card here is that habit leaking into the site). Lately I've been on League (ARAM with augments), TFT, Overwatch 2, and Pragmata.

Aleph Lab

Software Engineer Intern · Internship · Remote · Jun – Aug 2026

Packaged the AI character that plays Minecraft with kids as a game-mode SDK, fixed her combat targeting and modded-content perception, and shipped an app-wide redesign.

  • The in-game AI character packaged as a game-mode SDK: 47 event types, 16 in-game verbs, 1,301 tests — a mode authored outside the repo merged as first-party
  • Her combat targeting and modded-content perception fixed with game-design reasoning, additively
  • App-wide React Native redesign from Figma to production, plus a lifecycle notification system that sends unattended

BitMango · Puzzle1 Studio

Software Engineer Intern · Pangyo, South Korea · Jun – Aug 2025

Live-ops across 50+ Unity titles in a 420M-download portfolio; 100+ bugs fixed in production.

  • Live-ops across 50+ Unity puzzle titles in a 420M-download portfolio
  • 100+ QA-reported bugs fixed in Unity prefabs and C# scripts and shipped to players in production updates
  • SDK and platform-module upgrades that kept every title live and compliant in the stores

Penn Spark

Red Project Lead · Product Designer · Philadelphia, PA · Jan 2025 – present

Lead a team of 15+ designers and developers shipping client products each semester.

  • Red team lead: 15+ designers and developers shipping a client product every semester
  • End-to-end user flows, interaction patterns, and the interface system that keeps them consistent
  • Also rebuilt pennspark.org itself; the case study is in Selected Work

IT-Farm

Database Engineer Intern · Seongnam, South Korea · Jun – Aug 2022

SQL tooling over 1M+ semiconductor records from 20+ client companies.

  • A SQL prototype managing 1M+ semiconductor data entities in Oracle and SQLite
  • Datasets from 20+ client companies made queryable, including Samsung, SK, and LG
  • Query optimization for faster retrieval across million-row tables
Brian Lee. DSGN · ENG
Focus
Graphics + Product
Study
BA CS + Design, UPenn ’27
MSE CGGT, UPenn ’28
Based
Philadelphia, PA
Design polished · original